
Here is an example: #pragma resource "PICTURES.res" The other way to add a RES file to the project is to use the #pragma directive.
UNABLE TO LOAD RESOURCE FILE 1003 CLAW PLUS
This inserts the RES file into the Project Manager (you can also add files to the project using the big plus button in the Project Manager). This menu opton brings up a file open dialog box. The first way is to select the Project | Add To Project menu option. You can add the RES file to your project using one of two different methods. Then save the RES file and go back to the BCB IDE. When you are done creating and editing your resources, make sure that each one has a logical name. This creates a new bitmap right inside the RES file, instead of creating a BMP file on your hard drive. For example, if you need a new bitmap, select the Resource | New | Bitmap menu option. Keep these resources inside the RES file. Use the Image Editor to design the cursors, icons, or bitmaps that you need to use in your program.

Save the new resource file in your project directory. Select the File | New | Resource File (res) menu option. The RES file is more useful because you can't add BMP, ICO, or CUR files directly to the project, but you can add RES files. The Image Editor also allows you to create groups of resources and save them directly in one RES file. You can save tham as BMP, ICO, or CUR files respectively. The Image Editor allows you to create bitmap, icon, and cursor resources. Using the Image Editor (limited to bitmaps, icons, and cursors) You can either use the C++Builder Image Editor, or you can use good old fashioned RC files (or you can use a mixture of the two).
UNABLE TO LOAD RESOURCE FILE 1003 CLAW SKIN
In this situation, there is more than one way to skin a cat. Q: Add icon, cursor, bitmap, and sound resources to a BCB project
